RetroX
Play your classic games in modern hardware
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Category: Development

Android development and the future of RetroX

Franco Catrin April 16, 2020 Development No Comments

I wanted to share some thoughts about the recent bad news of LaunchBox for Android being discontinued. I’ve read their forum post and wow, what they describe is exactly what I have been dealing with Android all these years while developing RetroX for it. I decided to write this post before some questions arrive, reading

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Tags: Development

Automapped controllers and touchscreen overlays

Franco Catrin December 20, 2019 Development No Comments

From 2.9.0 you can just grab any controller and start playing. Another player is joining? Just grab another controller, press a button and start playing. ONLY if your gamepad has a weird configuration you may need to teach RetroX how your button works (map the buttons). The good thing is that you only need to do

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Tags: controllers, n64, new features

Themes for RetroX

Franco Catrin December 7, 2018 Development No Comments

A new feature has been added to RetroX to allow using different user interfaces for the same application, this is known as Themes. The main focus of RetroX has always been to make playing retro games the as easy as possible, just select one game and RetroX will do the best it can to run

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Tags: new features, release, themes

Current status of Amiga emulation in Oreo

Franco Catrin December 6, 2018 Blog, Development No Comments

The Oreo release of Android broke several emulators and most of them have been fixed up to this date, but one particular exception is the Amiga emulator (UAE2All2) which will require more time to fix, or as an alternative, be replaced by a new emulator. Some fixes in Oreo made some hidden bugs become evident

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Tags: amiga, bugs, Development

Live background and new YouTube channel

Franco Catrin June 28, 2017 Development No Comments

Retro gaming in new TV sets always have the problem of not using the full screen. Personally I don’t like to stretch the image but at the same time I don’t like to have the empty spaces / black bars at the sides.  Some emulators put an image to cover the black area but that

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Tags: new features

Plans for RetroX v3: Theme support

Franco Catrin April 11, 2017 Development No Comments

Lately I’ve been thinking a lot about why other frontends are so popular while they are only “front-ends”. Don’t take me wrong, I know that they have a lot of work behind, but I honestly think that RetroX is way ahead of most Android frontends in terms of ease of use and features. Only that

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Tags: new features, themes, tv users

Release 2.6.6 - Sega Dreamcast

Franco Catrin April 7, 2017 Development No Comments

Finally Sega Dreamcast has arrived to RetroX!! This is one of the most requested system and we put it at the top of the list in our 2017 roadmap, so a lot of people were waiting for it. I will divide this post on two aspects of this release: Users and Developers. Users Consider this an

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Tags: dreamcast, emulators, release

RetroX open source emulators and libs now on github

Franco Catrin March 27, 2017 Development No Comments

RetroX is not an emulator in itself, but a front end for existing emulators.  There are many front ends for emulators but what makes RetroX different is that the emulators have been modified to meet “the RetroX standard” like having support for custom controls, Android TV devices, RetroX save/load progress and more. These modifications are possible because

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Tags: emulators, open source

Release 2.6.5 - Golden Eye - Better controls for N64

Franco Catrin March 26, 2017 Development No Comments

One of our targets has been make things as simple as possible, this included making the gamepad configurations less painful providing a centralized mechanism: Set up your controller once and for all. But sometimes underlying details makes it hard to apply one rule for all, and that’s the case of the N64 controller (read The law

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Tags: cd, controllers, fba, mame, n64, pcengine, psx, release, segacd

When will my favorite emulator be added to RetroX?

Franco Catrin March 3, 2017 Development No Comments

This is such a frequently received question, that we felt it deserved a dedicated response. Regular launchers only need to send the ROM file to the emulator, nothing else. In this sense, adding emulators would be a simple enough process. However, RetroX is a truly unique “frontend”, that can do so much more. Often front

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Tags: cloud, emulators, nas, new features, tv users
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  • Recent Posts

    • Lifetime licences are back!
    • RetroX 3 has been released
    • Android development and the future of RetroX
    • Automapped controllers and touchscreen overlays
    • RetroX now supports cheats
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